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Soma Bringer
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Soma Bringer : ウィキペディア英語版
Soma Bringer

is a video game developed by Monolith Soft and published by Nintendo for the Nintendo DS. It was released in Japan on February 28, 2008.
==Gameplay==

The player's party consists of three members. Combat is in real time and takes place on the same map as exploration. There are six different classes for players to choose. Each class has their own unique abilities. Each class has its own limitations on what weapons can be equipped. At the start of the game you will pick one of those weapon specialities to start with, which determines your starting equipment. Each weapon speciality has its own skills that can be learned. They are divided into ranks, and once you reach the required rank in that class, you will be able to learn the skills in that rank for the weapon specialities available to that class. As you level up in the game you will gain AP (Ability Points), and you will use these points to learn and enhance the skills available to you. It only takes 1 point to learn a skill, but the more points you put into a skill, the more effective it is. Each skill has a maximum of 20 levels. The different weapon specialities are One-handed Weapons, Two-handed Weapons, Dual Wielding, Spears, Bows, Guns, Hand-to-hand, Two-handed Polearms, and Staves.
Besides gaining AP as you level up, you also gain CP (Character Points), which can be used to increase the character's four base statistics. These base statistics determine the strength of physical and magical attacks, as well as maximum HP/SP, defensive power and so on. The statistics that can be boosted are Strength, Magic, Health and Skillfulness. Stats are maxed at 255, life and SP at 9999, attack speed at 170%, run speed at 180%. Any equipment that has extra stats does not go over 255. You will lose out if you put 255 in that stat and are wearing an item that adds +10 to the stat as an example.
The combat in Soma Bringer is meant to be simple to execute yet extremely customizable and strategic for the player. This action can be a normal attack, an attack skill, a non-attack ability or a spell. Up to five sets of actions can be customized, and the player can switch between the five sets, though any set not having something allocated will be skipped. While you can bring up the menu to change mapped actions at any time, the game does not pause when you access the menu, so it would not be wise to do so while in the middle of combat.
When combos and consecutive attacks are pulled off on a single enemy, an exclamation mark will appear over the enemy. Certain forms of attack and timed combos can more effectively bring an enemy into break state than others. Although, just as enemies can be put into break states, so can the player.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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